Sunday, December 6, 2009

Designing Storage Area Networks or Real World Digital Video with DVD

Designing Storage Area Networks: A Practical Reference for Implementing Fibre Channel and IP SANs, Second Edition

Author: Tom Clark

Designing Storage Area Networks, Second Edition, succinctly captures the key technologies that are driving the storage networking industry. Tom Clark's works are helping to educate the IT community to the benefits and challenges of shared storage and are recommended reading for anyone wishing to understand this exciting new technology."

—Sheila Childs, VP Product Management, Legato Systems Chairperson, SNIA

Fibre Channel SANs have become a mainstay at the backend of the biggest corporations on the planet. The second edition of Designing Storage Area Networks brings the next wave of connection (IP) points and management into context, helping the user to quickly understand all the benefits before them."

—Steve Duplessie, Founder and Senior Analyst, Enterprise Storage Group

Designing Storage Area Networks, Second Edition, provides a practical roadmap through the ever-changing landscape of SAN technology. The new Fibre Channel, IP, and virtualization initiatives covered in this work will enable customers to implement comprehensive shared storage solutions that reduce management overhead and cost."

—John Webster, Founder and SeniorAnalyst, Data Mobility Group

Storage Area Networks (SANs) are now recognized as the preferred solution for fulfilling institutions' and enterprises' critical data-storage needs. Whether powered by Fibre Channel or TCP/IP and Gigabit Ethernet technology, SANs far exceed the capabilities of traditional storage access methods. SANs are quickly becoming the solution of choice for organizations that require high-volume data-handling capacity.

Written for networkdevelopers, IT consultants, administrators, and managers, this updated and greatly expanded edition of the best-selling Designing Storage Area Networks goes far beyond a straight description of technical specifications and standards. The text offers practical guidelines for using diverse SAN technologies to solve existing networking problems in large-scale corporate networks. With this book you will learn how the technologies work and how to organize their components into an effective, scalable design. In doing so, you will discover today's best methods for managing storage area networks, including new troubleshooting techniques.

Designing Storage Area Networks, Second Edition, also features detailed case studies that demonstrate how SANs can solve a number of commonly encountered business challenges, including LAN-free and server-free tape backup, server clustering, and disaster recovery. As an information-systems professional, you must keep pace with this powerful, evolving technology.

Key topic coverage includes:


  • Using the SNIA Shared Storage Model

  • Fibre Channel layers and protocols

  • Fabrics and fabric switches

  • Host bus adapters

  • Fibre Channel RAID and Fibre Channel JBODs

  • iSCSI and IP storage protocols and products

  • SAN management and problem isolation techniques

  • Building extended SANs for data center and remote storage access


  • 0321136500B02242003



    Go to: Outsourcing Security or The Case of Abraham Lincoln

    Real World Digital Video with DVD

    Author: Gerald Jones

    Now, virtually anyone with a vision can also have a voice. The formerly formidable barriers to producing highly professional video projects are crumbling as high-quality camcorders and nonlinear editing software become increasingly affordable. And this powerful creative medium is finding its way into the hands of all kinds of people -- company training directors, aspiring moviemakers, independent news hawks, product promotion specialists, documentarians, even home-movie Andy Warhols. What story do you want to tell?



    Table of Contents:
    Introduction
    Ch. 1All You Can Achieve with Digital Video1
    Ch. 2Yes, You Need a Script29
    Ch. 3DV Technology and the Camcorder47
    Ch. 4Using Your Camcorder Like a Pro75
    Ch. 5Shots and Shot Plans105
    Ch. 6Lighting for DV135
    Ch. 7Sound on the Set181
    Ch. 8Preproduction211
    Ch. 9On the Set255
    Ch. 10In the Cutting Room289
    Ch. 11Polishing Sound and Images319
    Ch. 12Distribution and E-Publishing355
    Ch. 13Coming Attractions399
    App. ADigital Video Technology in Depth403
    App. BSelecting and Building an NLE System421
    Glossary443
    References and Web Links479
    Index489

    Saturday, December 5, 2009

    Social Theory and Philosophy for Information Systems John Wiley Series in Information Systems or Developing Series 60 Applications

    Social Theory and Philosophy for Information Systems ) John Wiley Series in Information Systems)

    Author: John Mingers

    As Information Systems matures as a discipline, there is a gradual move away from pure statistics towards consideration of alternative approaches and philosophies. This has not been incorporated into the literature of the field. Until now. Collecting major social theorists and philosophers into one volume, Social Theory and Philosophy for Information Systems provides a historical and critical analysis of each that is both authoritative and firmly focused on practical relevance to IS. The result is an insightful text for researchers, academics and students that will provide an up-to-date starting point for those considering alternative approaches.



    Interesting textbook: Choice Recipes by Moscow Women or Cocktail Aficionado

    Developing Series 60 Applications: A Guide for Symbian OS C++ Developers

    Author: Leigh Edwards

    "The robust, advanced technologies of Symbian OS are accessible to developers today in millions of phones worldwide through the Series 60 Platform. Inside Developing Series 60 Applications there are sixty example applications, focused entirely on native Symbian OS C++ programming, which will help developers take advantage of the rapidly growing opportunities in Symbian OS smartphone software development.

    —David Levin, CEO, Symbian Ltd.

    The first official book on Series 60 Platform development—from design to deployment

    Series 60 smartphone developers are deploying the next wave of mobile services. With more than 60% of all mobile phone manufacturers licensing Series 60 Platform, Series 60 represents the smartphone market with the largest user base for mobile application developers.

    To help nurture this growing market, Nokia has worked directly with EMCC Software, a leading Symbian and Series 60 Competence Center, to create Developing Series 60 Applications, the definitive guide to Series 60 development for C++ programmers and software designers. Fully reviewed by Nokia's subject matter experts, the authors cover the entire development process—from design, programming, and testing to debugging and deployment—while providing sixty complete projects, each with full C++ source code and installation scripts.

    Developing Series 60 Applications includes coverage of:

    • Series 60 development tools, IDEs, and C++ SDKs
    • The underlying Symbian OS
    • Application design with the Series 60 framework architecture
    • User interface controls, menus, dialogs, lists, and editors
    • Basic and advanced Series 60communications APIs
    • Multimedia development: drawings, fonts, bitmaps, animation, and audio
    • Invoking standard application views and using application engines
    • Building more powerful applications with C++ APIs
    • Series 60 Developer Platforms 1 and 2



    Table of Contents:
    Foreword
    Foreword
    Preface
    Introduction to Symbian OS and Series 60 Platform
    Acknowledgements
    Authors and Contributors
    1Getting Started
    2Development Reference25
    3Symbian OS Fundamentals75
    4Application Design173
    5Application UI Components223
    6Dialogs289
    7Lists341
    8Editors395
    9Communications Fundamentals429
    10Advanced Communication Technologies489
    11Multimedia: Graphics and Audio553
    12Using Application Views, Engines and Key System APIs617
    13Testing and Debugging657
    App.: Emulator Shortcut Keys699
    Glossary705
    References721
    Index725
    About EMCC Software Ltd747

    Thursday, December 3, 2009

    CISA Prep Guide or 3 D Human Modeling and Animation 2nd Edition

    CISA Prep Guide: Mastering the Certified Information Systems Auditor Exam

    Author: John Kramer



    • This is the first commercially available book to offer CISA study materials

    • The consulting editor, Ronald Krutz, is the co-author of The CISSP Prep Guide (0-471-26802-X)

    • Provides definitions and background on the seven content areas of CISA

    • Includes many sample test questions and explanations of answers

    • More than 10,000 people registered for the CISA exam in 2002

    • CD-ROM contains annual updates to the exam so the book remains current for a number of years




    New interesting textbook: Pour Your Heart into It or Busting Loose From the Money Game

    3-D Human Modeling and Animation, 2nd Edition

    Author: Peter Ratner

    All the tools and know-how to create digital characters that can move, express emotions, and talk

    3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource.

    This Second Edition combines detailed, practical information about creating and animating 3-D human models. More than 400 images, interactive files, and exciting animations included on the CD-ROM detail the modeling and animation processes for both male and female figures. Chapter objectives and exercises are tied to the CD-ROM, which also provides color example images, sample models, modeling templates, textures, lesson plans, and relevant animation movies that allow you to start modeling and animating right away!

    Computer Arts Special

    With the advent of apps such as Poser, creating 3D human figures has been greatly automated. In this detailed course you're shown how the human form can be constructed from scratch with splines and NURBS, to produce a believable model that will animate with realism.

    Profusely illustrated, each element of the figure is covered in detail. Not intended to be program specific, users of LightWave 3D though, will find that many of the techniques, and much of the advice, is relevant to their software.

    Beginning with a discussion of the creation of modeling primitives, the supporting tutorials on spline and NURB construction are concise and lead to more detailed information on the use of texture mapping. Concluding with two chapters on preparing your figure for animation, and how the human figure behaves when in motion, this book is thorough, comprehensive, and flexible.

    Overall, this is an excellent guide to creating the human form with your favorite 3D modelling package; especially when you need more control over the modeling structure as detailed advice is given on Metaball, polygonal, lattice deformations, as well as seamless spline based modeling.

    Library Journal

    This how-to art book covers the basics and theory of 3-D modeling and animation. It is not a book about using any particular application. Ratner explains general design approaches for complete figure building, from seamless models and body construction to preparation for animation and creating human motion. Liberal graphics include 40 full-color illustrations of models. This book will have a wide audience and a long shelf life; a first choice along with Callihan.

    What People Are Saying

    Nick Pavlovic
    3-D Human Modeling and Animation fills a tremendous void that has become even more evident with the successful use of 3-D in movies like Disney's Toy Story. While there has been much written about drawing the human form in relation to art, commercial design, and 2-D cartooning, the subject of 3-D modeling and animation of the human form has been neglected at the same time that the use of 3-D tools has been exploding. It is my judgment that [this] book will become the reference that professional and student artists and animators turn to in order to master one of the most challenging yet exciting subjects to model and animate the human form.
    (Nick Pavlovic, CEO, Visual Information Development, Inc., Monrovia, CA)




    Table of Contents:
    Preface
    About the CD-ROM
    Ch. 1Beginning Modeling Techniques1
    Ch. 2Intermediate Modeling Techniques25
    Ch. 3Anatomy of the Human Figure55
    Ch. 4Advanced Modeling Techniques, Part 181
    Ch. 5Advanced Modeling Techniques, Part 297
    Ch. 6Advanced Modeling Techniques, Part 3111
    Ch. 7Advanced Modeling Techniques, Part 4131
    Ch. 8Advanced Modeling Techniques, Part 5151
    Ch. 9Setting Up the Human Model for Animation183
    Ch. 10Surfacing and Lighting Details215
    Ch. 11Fundamentals of Human Animation243
    Ch. 12Human Animation Principles271
    Bibliography311
    Index313
    About the Author317

    Wednesday, December 2, 2009

    Skype or Real Time Collision Detection

    Skype(tm): The Definitive Guide

    Author: Harry Max

    Learn how to make free phone calls to more than 75 million people, and dirt-cheap phone calls to practically everyone else, anywhere on Earth! You can do it with Skype. This book will help you get started fast, with any computer: Windows, Mac, Linux, even Pocket PC. Then, take Skype to the limit, with SkypeIn, SkypeOut, instant messaging, secure file transfer, even video calling.

     

    • Set up and customize Skype in just minutes

      Interesting textbook: Rich Dads Guide to Becoming Rich Without Cutting Up Your Credit Cards or Currency Trading for Dummies

      Real-Time Collision Detection

      Author: Christer Ericson

      Today's sophisticated 3D games, virtual reality applications, and physical simulators involve rich graphical environments of millions of polygons. In these worlds, hundreds, perhaps even thousands of detailed animated objects may be interacting not only with these complex environments but also amongst themselves. With a typical update rate of 60 frames per second, a minimal amount of time is available for determining the intersection status of all objects in the world at a given time in order to maintain a believable simulation. Real-Time Collision Detection is a comprehensive, in-depth survey of the data structures and algorithms that make this possible. Taking a practical approach, the book discusses all the important components of an efficient real-time collision detection system. Topics covered include object representations, intersection tests, and distance queries, and the mathematics behind them: hierarchical and spatial partitioning methods, numerical and geometrical robustness issues, hardware acceleration methods, and advanced optimization for modern computer architectures. This book extends and broadens the discussion of collision detection in Collision Detection in Interactive 3D Environments.



      Table of Contents:
      Ch. 1Introduction1
      Ch. 2Collision detection design issues7
      Ch. 3A math and geometry primer23
      Ch. 4Bounding volumes75
      Ch. 5Basic primitive tests125
      Ch. 6Bounding volume hierarchies235
      Ch. 7Spatial partitioning285
      Ch. 8BSP tree hierarchies349
      Ch. 9Convexity-based methods383
      Ch. 10GPU-assisted collision detection413
      Ch. 11Numerical robustness427
      Ch. 12Geometrical robustness465
      Ch. 13Optimization511

    Tuesday, December 1, 2009

    Easy Scrapbooking or When Pancakes Go Bad

    Easy Scrapbooking: Use Your Home Computer to Create Stylish Layouts for Weddings, Holidays and Other Occasions

    Author: Patty Hoffman Brah

    Bonus CD includes fonts, graphics, borders and patterns.

    New and experienced scrapbookers alike will adore the stylish layouts and innovative approach offered by this exciting new book. Expanding on Quarry's Easy Invitations, Easy Scrapbooking teaches readers how to use their home computers as creative tools for easy printing of photos, titles, journals, borders and stickers. Easy Scrapbooking helps scrapbookers bridge the digital divide by introducing a new approach called "computer-assisted scrapbooking." Readers will learn ways to combine easy digital and printing techniques with traditional cutting and pasting to save time while producing stylish pages. Chapters and layouts are grouped by life events, including weddings, babies, birthdays, holidays, celebrations, travel and everyday memories. Each chapter presents scrapbook design techniques, including photo cropping, journaling, layout, and use of patterns, color, embellishments and fonts. Advanced techniques include text on a curve, patterned text, photo re-coloring, photo border design, pattern design, and electronic sharing via email and websites.



    Read also Pasta or 101 Things to Do with Meatballs

    When Pancakes Go Bad: Optical Delusions with Photoshop

    Author: Avi Muchnick

    If you've ever found yourself looking at funny images and thinking "Hey, how'd they do that?", this is the book that will give you the answer! You'll learn how to have fun with photos, such as taking still images and making the characters in them invisible while leaving the clothes untouched and combining images of animals to produce unrealistic characters. With the growing use of digital cameras, this kind of photographic humor is growing in popularity among average digital camera users who like cartoon collections as well as those looking to learn Adobe Photoshop. While taking a humorous approach, "When Pancakes Go Bad" is also very educational. The end-of-chapter tutorials are tongue-in-cheek, yet contain useful, easy-to-understand information. Organized into chapters by the general theme of the images, this book is packed with fun and interesting photos that will keep you entertained until the end.