Wednesday, December 31, 2008

Crystal Reports 2008 or Photoshop CS2 for Dummies

Crystal Reports 2008

Author: George Peck

The number-one bestselling guide to Crystal Reports--completely updated for the latest release

Comprehensive and authoritative, this guide explains how to create and publish visually effective, high-fidelity reports with Crystal Reports 2008. You will learn to use all of the new and improved features to access enterprise data, format it, and deliver it as actionable Business Intelligence.

Crystal Reports 2008: The Complete Reference begins by covering general report design techniques that will apply to virtually everyone who uses the tool. The book then explains how to use Crystal Reports as an enterprise-level reporting solution, and offers developers solutions for integrating Crystal Reports into Web and Windows platforms.



Look this: PhotoShop 7 for Dummies or Principles of Information Security Third Edition

Photoshop CS2 for Dummies

Author: Peter Bauer

If you’re a photography hobbyist, would you like to brighten up that gloomy island vacation photo? Slim down without going on a diet? See whether white or green shutters look best on the house? Expunge the ex-boyfriend from family photos?

If you’re a pro or semi-pro photographer, would you like to make it snow in that ski resort photo?  Replace the old logo in the glamour shot of the corporate headquarters with the new one?  Grow hair in the CEO’s glaring bald spot?  Freshen up the lettuce in that food shot?

You’ve come to the right place. With Photoshop CS2, you have the tools. With Photoshop CS2 For Dummies, you’ll have the know-how.  In full color, with all kinds of examples, screen shots, step-by-step explanations, tips, and techniques, this guide takes you from the fundamentals to special power-user tricks! Cross-platform Mac-PC coverage includes:



• The basics of getting around in Photoshop, getting images into and out of Photoshop, choosing the right file formats, and setting your preferences

• Working with Adobe Bridge to organize and manage your images

• Working with tonality, including making easy Auto Repairs, making adjustments with Levels and Curves (and the eyedroppers), and using Shadow/Highlight and the toning tools, Burn and Dodge

• Making color look natural using the color adjustment commands

• Taking advantage of the RAW format for maximum flexibility, including using the Adjust, Detail, Lens, Curve, and Calibrate tabs and the Camera Raw buttons

• Fine-tuning your fixes, including making your selectionswith tools (four marquee tools, three lasso tools, and the Magic Wand tool) 

• Masking for both layer visibility and for protecting parts of your images

• The most common problems in digital photos—red-eye, wrinkles, unwanted objects and people, and noise—and what to do about them



With Photoshop CS2, you can go beyond enhancing your images to create “art.” You have a very powerful painting engine, an extremely complex Brushes palette, and all kinds of painting tools. Photoshop CS2 For Dummies walks you though:



• Compositing (combining images into a piece of artwork) and working with layers, including choosing from the almost two dozen blending modes

• Selecting with Extract which is great for making tough selections, such as flyaway hair and various types of fringe

• Using Vanishing Point to “map” a pattern to angled surfaces

• Creating panoramas with Photomerge

• Creating precision edges with vector paths, including using shape layers and the Custom Shape tool, choosing from more than 300 ready-to-use shapes with the Custom Shape Picker, and using the Pen tool to create paths

• Where to find dozens, or even hundreds, of custom shapes already on your computer – absolutely free

• Dressing up images with layer styles, including using the Styles palette and creating custom layer styles

• Adding text messages and tweaking your text

• Using the extensive painting tools and the Brushes palette

• Using filters, including sharpening to focus the eye using blur filters or the Unsharp Mask and the new Smart Sharpen filter that give incredible control

• Getting fun effects with the Liquify filter



In a special Power Photoshop section, you’ll learn about streamlining your work, including creating a PDF for both onscreen presentation and for printing. You’ll discover how to spiff up your online images by working with Image Ready to slice, optimize, and otherwise juice up your images for the Web and how to create fancy rollover buttons and fun animations, 

From basic cropping to complex techniques that can turn good photos into great ones, Photoshop CS2 For Dummies is your guide to exploring all the possibilities that await you in Photoshop CS2.



Head First JavaScript or HTML and XHTML Pocket Reference

Head First JavaScript

Author: Michael Morrison

So you're ready to make the leap from writing HTML and CSS web pages to creating dynamic web applications. You want to take your web skills to the next level. And you're finally ready to add "programmer" to the resume. It sounds like you're ready to learn the Web's hottest programming language: JavaScript. Head First JavaScript is your ticket to going beyond copying and pasting the code from someone else's web site, and writing your own interactive web pages. With Head First JavaScript, you learn: The basics of programming, from variables to types to looping How the web browser runs your code, and how you can talk to the browser with your code Why you'll never have to worry about casting, overloading, or polymorphism when you're writing JavaScript code How to use the Document Object Model to change your web pages without making your users click buttons If you've ever read a Head First book, you know what to expect -- a visually rich format designed for the way your brain works. Head First JavaScript is no exception. It starts where HTML and CSS leave off, and takes you through your first program into more complex programming concepts -- like working directly with the web browser's object model and writing code that works on all modern browsers. Don't be intimidated if you've never written a line of code before! In typical Head First style, Head First JavaScript doesn't skip steps, and we're not interested in having you cut and paste code. You'll learn JavaScript, understand it, and have a blast along the way. So get ready... dynamic and exciting web pages are just pages away.



Read also Rum or How to Cook Your Life

HTML and XHTML Pocket Reference (Pocket Reference Series)

Author: Jennifer Niederst Robbins

HTML and XHTML Pocket Reference, Third Edition, is an indispensable reference for every web designer, developer, and programmer. Compact yet comprehensive, this new edition has quick, ready answers when you're working with web standards.

Based on updates to the best-selling Web Design in a Nutshell, this book features:

  • An alphabetical listing of every element and attribute in the HTML 4.01 and XHTML 1.0 recommendations
  • Descriptions and markup examples
  • Useful charts of character entities and DOCTYPE declarations
  • A brief summary of HTML and XHTML fundamentals, including key differences



Table of Contents:
HTML and XHTML fundamentals1
How XHTML differs from HTML2
Three versions of (X)HTML3
Minimal document structure4
DOCTYPEs for available DTDs5
Alphabetical list of elements6
Common attributes and events7
(X)HTML elements10
Character entitites80
ASCII character set81
Nonstandard entities (‚-Ÿ)83
Latin-1 (ISO-8859-1)83
Latin extended-A88
Latin extended-B88
Spacing modifier letters88
Greek88
General punctuation90
Letter-like symbols92
Arrows92
Mathematical operators93
Miscellaneous technical symbols95
Geometric shapes95
Miscellaneous symbols95
Specifying color95
RGB values96
Standard color names97

Tuesday, December 30, 2008

Windows Server 2008 Unleashed or Foundation Flash CS3 for Designers

Windows Server 2008 Unleashed

Author: Rand Morimoto

Windows Server 2008 Unleashed covers the planning, design, prototype testing, implementation, migration, administration, and support of a Windows 2008 and Active Directory environment, based on more than three and a half years of early adopter experience in full production environments. This book addresses not only what is new with Windows 2008 compared to previous versions of the Windows Server product, but also what is different and how the similarities and differences affect an organization’s migration to Windows 2008. Chapters are dedicated to the migration process from Windows 2000/2003 to Windows 2008, how to properly use Group Policies in Windows 2008, and tips and tricks on managing and administering a Windows 2008 environment.


 


The authors cover the technologies new to Windows 2008, such as IPv6, Network Access Protection (NAP), Network Policy Server (NPS), Terminal Services Remote Programs, Windows Deployment Services (WDS), Hyper-V virtualization, and more! This book doesn’t just describe the features and functions included in Windows 2008--there are notes throughout the book explaining how organizations have successfully used the technologies to fulfill core business needs. Tips, tricks, and best practices share lessons learned from hundreds of implementations of Windows 2008 in real-world environments.


 


Detailed information on how to…

  • Plan and migrate from Windows 2000/2003 to Windows 2008
  • Leverage new tools and utilities that simplify system and network administration functions
  • Enable the latest security technologies to improve secured enterprise computing
  • Better manage a Windows 2008 Active Directory environment
  • Optimize a Windows 2008 environment for better scalability and enhanced performance
  • Implement Windows 2008 for better branch office and remote office integration
  • Design a Windows 2008 environment to support the latest in clustering, stretched clusters, fault tolerance, and redundant systems technologies
  • Take advantage of add-on technologies available for Windows 2008, including Windows SharePoint Services, Microsoft Hyper-V virtualization, Windows Media Services, and IIS 7 web server solutions

 


Rand, Michael, Ross, and Chris work for Convergent Computing, an IT consulting firm in the San Francisco Bay area that has three and a half years of early adopter experience with Windows 2008. In collaboration with co-author Omar Droubi, the authors helped organizations of all sizes plan, migrate, implement, and test Windows 2008 in production environments. The book was written from direct experiences where Windows 2008 was put into enterprise production environments focused to meet specific strategic business requirements.


 


Category: Windows Server


Covers: Windows Server 2008


User Level: Intermediate--Advanced


 


Introduction xlix


Part I: Windows Server 2008 Overview


1: Windows Server 2008 Technology Primer 3


2: Planning, Prototyping, Migrating, and Deploying Windows Server 2008 Best Practices 39


3: Installing Windows Server 2008 and Server Core 73


Part II: Windows Server 2008 Active Directory


4: Active Directory Domain Services Primer 105


5: Designing a Windows Server 2008 Active Directory 139


6: Designing Organizational Unit and Group Structure 165


7: Active Directory Infrastructure 185


8: Creating Federated Forests and Lightweight Directories 217


9: Integrating Active Directory in a UNIX Environment 235


Part III: Networking Services


10: Domain Name System and IPv6 251


11: DHCP/WINS/Domain Controllers 297


12: Internet Information Services 331


Part IV: Security


13: Server-Level Security 375


14: Transport-Level Security 399


15: Security Policies, Network Policy Server, and Network Access Protection 415


Part V: Migrating to Windows Server 2008


16: Migrating from Windows 2000/2003 to Windows Server 2008 439


17: Compatibility Testing for Windows Server 2008 473


Part VI: Windows Server 2008 Administration and Management


18: Windows Server 2008 Administration 499


19: Windows Server 2008 Group Policies and Policy Management 533


20: Windows Server 2008 Management and Maintenance Practices 581


21: Automating Tasks Using PowerShell Scripting 639


22: Documenting a Windows Server 2008 Environment 685


23: Integrating Systems Center Operations Manager 2007 with Windows Server 2008 715


Part VII: Remote and Mobile Technologies


24: Server-to-Client Remote and Mobile Access 737


25: Terminal Services 783


Part VIII: Desktop Administration


26: Windows Server Administration Tools for Desktops 839


27: Group Policy Management for Network Clients 865


Part IX: Fault Tolerance Technologies


28: File System Management and Fault Tolerance 935


29: System-Level Fault Tolerance (Clustering/Network Load Balancing) 993


30: Backing Up the Windows Server 2008 Environment 1043


31: Recovering from a Disaster 1077


Part X: Optimizing, Tuning, Debugging, and Problem Solving


32: Optimizing Windows Server 2008 for Branch Office Communications 1111


33: Logging and Debugging 1145


34: Capacity Analysis and Performance Optimization 1189


Part XI: Integrated Windows Application Services


35: Windows SharePoint Services 3.0 1233


36: Windows Media Services 1281


37: Deploying and Using Windows Virtualization 1313


Index 1339


 



Table of Contents:
Introduction xlix


Part I: Windows Server 2008 Overview


1: Windows Server 2008 Technology Primer 3


2: Planning, Prototyping, Migrating, and Deploying Windows Server 2008 Best Practices 39


3: Installing Windows Server 2008 and Server Core 73


Part II: Windows Server 2008 Active Directory


4: Active Directory Domain Services Primer 105


5: Designing a Windows Server 2008 Active Directory 139


6: Designing Organizational Unit and Group Structure 165


7: Active Directory Infrastructure 185


8: Creating Federated Forests and Lightweight Directories 217


9: Integrating Active Directory in a UNIX Environment 235


Part III: Networking Services


10: Domain Name System and IPv6 251


11: DHCP/WINS/Domain Controllers 297


12: Internet Information Services 331


Part IV: Security


13: Server-Level Security 375


14: Transport-Level Security 399


15: Security Policies, Network Policy Server, and Network Access Protection 415


Part V: Migrating to Windows Server 2008


16: Migrating from Windows 2000/2003 to Windows Server 2008 439


17: Compatibility Testing for Windows Server 2008 473


Part VI: Windows Server 2008 Administration and Management


18: Windows Server 2008 Administration 499


19: Windows Server 2008 Group Policies and Policy Management 533


20: Windows Server 2008 Management and Maintenance Practices 581


21: Automating Tasks Using PowerShell Scripting 639


22: Documenting a Windows Server 2008 Environment 685


23: Integrating Systems Center Operations Manager 2007 with Windows Server 2008 715


Part VII: Remote and Mobile Technologies


24: Server-to-Client Remote and Mobile Access 737


25: Terminal Services 783


Part VIII: Desktop Administration


26: Windows Server Administration Tools for Desktops 839


27: Group Policy Management for Network Clients 865


Part IX: Fault Tolerance Technologies


28: File System Management and Fault Tolerance 935


29: System-Level Fault Tolerance (Clustering/Network Load Balancing) 993


30: Backing Up the Windows Server 2008 Environment 1043


31: Recovering from a Disaster 1077


Part X: Optimizing, Tuning, Debugging, and Problem Solving


32: Optimizing Windows Server 2008 for Branch Office Communications 1111


33: Logging and Debugging 1145


34: Capacity Analysis and Performance Optimization 1189


Part XI: Integrated Windows Application Services


35: Windows SharePoint Services 3.0 1233


36: Windows Media Services 1281


37: Deploying and Using Windows Virtualization 1313


Index 1339

Book about: Amazing Grace or Debunking 9 11 Myths

Foundation Flash CS3 for Designers

Author: Tom Green

Flash is one of the most engaging and innovative, and versatile technologies available—allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better.
In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more.
And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience—Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.

  • Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.
  • Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
  • Learn from the expertswritten by renowned Flash designers Tom Green and David Stiller.


What youll learn
  • The ins and outs of the Flash CS3 interface
  • How to use all of Flash CS3's essential features, such as text, graphics, and animation
  • How to use video and sound effectively in Flash
  • The basics of ActionScript 3.0
  • Building Flash user interfaces rapidly using components.
  • How to populate a Flash movie with dynamic datasuch as XML.
  • The Basics of creating Flash Lite applications (Flash for mobile devices)
  • Using Cascading Style Sheets with Flash
  • Optimizing and publishing your Flash movies


Who is this book for?
This book is for both beginners who want a solid grounding in Flash CS3, and designers with previous Flash experience, who want to get up to speed with the new features.
Summary of Contents
  • Chapter 1: Learning the Flash CS3 Professional
  • Chapter 2: Graphics in Flash CS3
  • Chapter 3: Symbols and Libraries
  • Chapter 4: ActionScript Basics
  • Chapter 5: Audio in Flash CS3
  • Chapter 6 Text in Flash CS3
  • Chapter 7: Animation in Flash CS3
  • Chapter 8: Video in Flash
  • Chapter 9: Using the Flash UI Components to Build Interfaces
  • Chapter 10: CSS and Flash
  • Chapter 11: Dynamic Data (XML) and Flash
  • Chapter 12: Going Mobile in Flash
  • Chapter 13: Optimizing Flash Movies
  • Chapter 14: Publishing Flash Movies




Python Pocket Reference or Google Advertising Tools

Python Pocket Reference: Covers Python 2.4

Author: Mark Lutz

"Python is optimized for quality, productivity, portability, and integration. Hundreds of thousands of Python developers around the world rely on Python for general-purpose tasks, Internet scripting, systems programming, user interfaces, and product customization. Python is available on all major computing platforms, including commercial versions of Unix, Linux, Windows, and Max OS." Designed to be a quick and easy-to-use resource for developers, Python Pocket Reference, Second Edition, is a companion volume to the two O'Reilly Animal Guides, Programming Python, Second Edition, and Learning Python. This new second edition has been completely revised and updated for Python 2.2 and includes new material on Python's GUI, Internet, and database programming tools. It is a concise reference with easy access to the most commonly used libraries and tools, Python statements and types, built-in functions, library modules, and other prominent Python language features.



Table of Contents:
Command-line options2
Environment variables5
Built-in types and operators6
Specific built-in types11
Statements and syntax35
Specific statements38
Namespace and scope rules53
Object-oriented programming56
Operator overloading methods59
Built-in functions67
Built-in exceptions79
Built-in attributes83
Built-in modules84
The sys module85
The string module91
The os system module93
The re pattern-matching module110
Object persistence modules116
Tkinter GUI module and tools119
Internet modules and tools124
Other built-in modules127
Python portable SQL database API130
Python idioms and hints134

New interesting textbook: QuickBooks 2007 QuickSteps or Digital Video For Dummies

Google Advertising Tools: Cashing in with AdSense, AdWords, and the Google APIs

Author: Harold Davis

When it comes to advertising on the web, you just can't argue with the numbers. A $7 billion market today is expected to grow to $18.9 billion by 2010. Jupiter Research also estimates that search advertising will be a larger share of the market than display advertising by 2010. These phenomenal numbers are due largely to Google, which has changed the way the world publishes content - and advertises.

Google Advertising Tools from O'Reilly examines the business and technology behind making money with content and advertising on the web. This focused, easy-to-read guide shows you how to use Google's advertising services to make it happen. You'll find all the background information you need to work with Google AdSense, which automatically delivers text and image ads that are precisely targeted to your site, and Google AdWords, which lets you generate text ads that accompany specific search term results.

This book has specific and detailed sections on:

Turning your web site into a profit center with AdSense

Making sense of AdSense metrics

Driving traffic to your site

Optimizing sites for search engine placement

Working with AdWords campaigns, auctions, and reports

Managing campaigns dynamically using the AdWords APIs

Once you've read all four parts, you'll have a comprehensive picture of how advertising works on the web and how you can use the Google advertising programs to your advantage.



Monday, December 29, 2008

Learning PHP and MySQL or Crisis Core Final Fantasy VII

Learning PHP and MySQL: Step-By-Step Guide to Creating Dynamic, Database-Driven Web Sites

Author: Michele E Davis

PHP and MySQL are quickly becoming the de facto standard for rapid development of dynamic, database-driven web sites. This book is perfect for newcomers to programming as well as hobbyists who are intimidated by harder-to-follow books. With concepts explained in plain English, the new edition starts with the basics of the PHP language, and explains how to work with MySQL, the popular open source database. You then learn how to put the two together to generate dynamic content. If you come from a web design or graphics design background and know your way around HTML, Learning PHP & MySQL is the book you've been looking for. The content includes: PHP basics such as strings and arrays, and pattern matching A detailed discussion of the variances in different PHP versions MySQL data fundamentals like tables and statements Information on SQL data access for language A new chapter on XHTML Error handling, security, HTTP authentication, and more Learning PHP & MySQL explains everything from fundamental concepts to the nuts and bolts of performing specific tasks. As part of O'Reilly's bestselling Learning series, the book is an easy-to-use resource designed specifically for beginners. It's a launching pad for future learning, providing you with a solid foundation for more advanced development.



See also: Food Encyclopedia or The Atlas of Food

Crisis Core Final Fantasy VII

Author: BradyGames

DISCOVER THE TRUTH

All 300 Missions Covered!

Mini-maps, strategy, rewards, and requirements for every mission, including expert strategy for defeating Minerva, arguably the toughest FFVII boss ever!

Comprehensive Walkthrough

Game-tested strategies and tactics for all 10 walkthrough chapters. Maps of each area list every key item. Mission tip boxes reveal when and how to access every mission.

Exhaustive Materia Fusion Guide

Learn the ins-and-outs of materia fusion. You'll learn everything about materia classes and ranks, plus the hundreds of end results of the fusion process.

Bestiary

All-inclusive breakdown of each foe's stats, strengths, weaknesses, and more!

Items & Accessories

Complete list of every item, accessory, and piece of equipment in the game.

Bonus 2-sided Foldout!

Dynamic render of the game's central character. Plus, comprehensive materia fusion reference chart of every possible materia combination!

Platform: PlayStation Portable

Genre: RPG



Managing and Using Information Systems or World of Warcraft

Managing and Using Information Systems

Author: Keri E Pearlson

“Information technology and business are becoming inextricably interwoven. I don't think anybody can talk meaningfully about one without talking about the other.”
—Bill Gates, Microsoft
 
Exploit the potential of technology for competitive advantage in business

[body copy] Information systems are at the heart of virtually every business interaction, process, and decision, especially given the vast penetration of the Web in the last few years. Like previous editions, this fourth edition of Managing and Using Information Systems by Pearlson and Saunders gives you the foundation to become a knowledgeable participant in information systems decisions and to manage information for competitive advantage.
 
In a departure from earlier editions, this new edition includes ideas that impact the new generation of “digital natives”—managers who are at home in the digital world and expect to leverage in their business lives the technologies they depend on for social interaction, collaboration, and innovation.
 
Brief, yet complete, this text provides a basic framework for understanding the relationships among business strategy, information systems, and organizational strategies. You’ll learn how IT relates to organizational design and business strategy. Most of all, you’ll develop the skill to recognize opportunities in the work environment and to apply what you know in innovative ways.
 
Whether you’re coming from IS or the business management side, Managing and Using Information Systems, Fourth Edition will give you a valuable grasp of how technologies affectbusiness decisions, so you can grab every opportunity for business success.

This new Fourth Edition includes:

  • A new chapter on sourcing to make the material more relevant
  • New introductory cases that highlight how the information is applied in the field
  • Updated “Food for Thought” sections that focus on current topics
  • The latest information, including a new focus on Web 2.0, a new framework of managerial levers, and a new discussion on collaboration
  • Updated examples and new end of chapter cases offering a global outlook and a new focus on managing IT projects



Table of Contents:
1) The Information Systems Strategy Triangle
2) Strategic Use of Information Resources
3) Organizational Impacts of Information Systems Use
4) Collaboration and the Design of Work
5) Information Technology and Changing Business Processes
6) Architecture and Infrastructure
7) Sourcing (New Chapter)
8) IT Governance
9) Using Information Ethically
10) Funding IT
11) Project Management
12) New Title: Business Intelligence

Read also Margaritas Mojitos More or 300 Slow Cooker Favorites

World of Warcraft: The Burning Crusade Official Strategy Guide

Author: BradyGames

BradyGames’ World of Warcraft: The Burning Crusade Official Strategy Guide includes the following:

  • New Races: Complete coverage of the Blood Elves and Draenei. From their strengths to their starting zones, nothing is left in the dark.

Sunday, December 28, 2008

Network Certification All in One Exam Guide Third Edition or Microsoft Office 2008 for MacIntosh

Network+ Certification All-in-One Exam Guide, Third Edition(All-in-One Series)

Author: Michael Meyers

This is the book to have if you’re considering the Network+ certification. Within its informative pages, best-selling author Mike Meyers provides easy-to-understand coverage of the latest exam objectives. Prepare for the exam with the most complete study guide available. Identify key concepts and tools using informative graphics, use the objectives map to quickly find specific review areas, practice with chapter questions, and obtain need-to-know information with exam tips. The bonus CD-ROM contains a testing engine with questions found only on the CD. Plus, the book makes a great on-the-job reference once you’ve become certified.



Table of Contents:
Ch. 1Introduction1
Pt. IEverything you ever really wanted to know about networking11
Ch. 2Defining networking13
Ch. 3Building a network with OSI31
Pt. IIThe basic LAN69
Ch. 4Hardware concepts71
Ch. 5Ethernet basics89
Ch. 6Modern ethernet121
Ch. 7Non-ethernet networks151
Ch. 8Installing a physical network167
Ch. 9Wireless networking219
Ch. 10Protocols259
Ch. 11TCP/IP299
Ch. 12Network operating systems339
Pt. IIIBeyond the basic LAN389
Ch. 13Sharing resources391
Ch. 14Going large with TCP/IP433
Ch. 15TCP/IP and the Internet465
Ch. 16Remote connectivity499
Ch. 17Protecting your network547
Ch. 18Interconnecting network operating systems583
Ch. 19The perfect server607
Ch. 20Zen and the art of network support639

Interesting textbook: Exploring Marketing Research with WebSurveyor Certificate and InfoTrac or Accounting

Microsoft Office 2008 for Macintosh: Visual QuickStart Guide

Author: Steve Schwartz

Microsoft's Office 2008 is packed with new tools that will help users work smarter and more efficiently, such as the new Elements Gallery, Word's publication-layout tools, Excel's ledger sheets (templates for common financial tasks), Entourage's improved Exchange Server support, and My Day for tracking appointments and to-do items. In this latest, updated edition of the bestselling Visual QuickStart Guide for Microsoft Office, veteran author Steve Schwartz guides the user along with clear, concise instructions and loads of visual aids that make learning easy and painless.

Table of Contents:

Part 1: Introduction
Chapter 1: Essential Office Techniques

Part 2: Microsoft Word
Chapter 2: Introducing Word 2008
Chapter 3: Document Formatting
Chapter 4: Text Formatting
Chapter 5: Adding Graphics
Chapter 6: Creating Tables
Chapter 7: Working in Other Views
Chapter 8: Other Word Features

Part 3: Microsoft Excel
Chapter 9: Spreadsheet Essentials
Chapter 10: Modifying Worksheets
Chapter 11: Formulas and Functions
Chapter 12: Working with Lists
Chapter 13: Charts and Graphs
Chapter 14: Database Techniques
Chapter 15: Data Analysis
Chapter 16: Sharing Workbooks

Part 4: Microsoft PowerPoint
Chapter 17: Creating a Presentation
Chapter 18: Charts and Tables
Chapter 19: The Presentation

Part 5: Microsoft Entourage
Chapter 20: Introducing Entourage
Chapter 21: Email
Chapter 22: Address Book
Chapter 23: Calendar
Chapter 24: Tasks
Chapter 25: Notes
Chapter 26:Newsgroups
Chapter 27: My Day
Chapter 28: Entourage and Exchange Server

Part 6: Integrating Applications
Chapter 29: Combining Office Data
Chapter 30: The Project Center
Chapter 31: Office 2008 and the Internet

Index



Network Guide to Networks Fourth Edition or The Super Affiliate Handbook

Network+ Guide to Networks, Fourth Edition

Author: Tamara Dean

Network+ Guide to Networks, Fourth Edition is designed to prepare users for CompTIA's newly-revised 2005 Network+ certification exam and will also offer mapping features to the exam objectives.



Book about: Happy Yoga or Sacred Path Cards

The Super Affiliate Handbook: How I Made $436,797 in One Year Selling Other People's Stuff Online

Author: Rosalind Gardner

Affiliate marketing is the ultimate home-based Internet business. It requires no development, buying, storing or shipping of products. Forget about expensive merchant accounts or handling of customer complaints. The merchant takes care of all the hassles. You simply place a merchant's link on your web site, and everytime someone buys through your unique link, you earn a commission. Internet marketing as an affiliate is simply the easiest, fastest and least expensive way to start your own home-based business on the Web.



Saturday, December 27, 2008

Photoshop CS3 All in One Desk Reference For Dummies or Search

Photoshop CS3 All-in-One Desk Reference For Dummies

Author: Barbara Obermeier

Get your picture-perfect guide to using all the cool features of Photoshop CS3.

Whether you're new to Photoshop, want to take your skills up a notch, or want to quickly master the new features and enhancements in Photoshop CS3, you've come to the right place. Nine easy-to-follow minibooks cover Photoshop fundamentals plus the newest tools and techniques. "Putting It Together" exercises give you hands-on experience. This is your one-stop guide to Photoshop. You'll learn to:



• Specify size and resolution.

• Correct contrast, color, and clarity.

• Create top-notch selections.

• Composite images with layers and blending modes.

• Make adjustments with levels and curves.

• Prep graphics for print or the Web.



Order your copy of this 9 books in 1 - with hundreds of examples in full color -- today!



Look this: Privatization or New Niagara

Search: How Google and Its Rivals Rewrote the Rules of Business and Transformed Our Culture

Author: John Battell

What does the world want? According to John Battelle, a company that answers that question -- in all its shades of meaning -- can unlock the most intractable riddles of both business and culture. And for the past few years, that's exactly what Google has been doing.

Jumping into the game long after Yahoo, Alta Vista, Excite, Lycos, and other pioneers, Google offered a radical new approach to search, redefined the idea of viral marketing, survived the dotcom crash, and pulled off the largest and most talked about initial public offering in the history of Silicon Valley.

But The Search offers much more than the inside story of Google's triumph. It's also a big-picture book about the past, present, and future of search technology, and the enormous impact it is starting to have on marketing, media, pop culture, dating, job hunting, international law, civil liberties, and just about every other sphere of human interest.

More than any of its rivals, Google has become the gateway to instant knowledge. Hundreds of millions of people use it to satisfy their wants, needs, fears, and obsessions, creating an enormous artifact that Battelle calls "the Database of Intentions." Somewhere in Google's archives, for instance, you can find the agonized research of a gay man with AIDS, the silent plotting of a would-be bombmaker, and the anxiety of a woman checking out her blind date. Combined with the databases of thousands of other search-driven businesses, large and small, it all adds up to a goldmine of information that powerful organizations (including the government) will want to get their hands on.

No one is better qualified to explain this entire phenomenon than Battelle,who cofounded Wired and founded The Industry Standard. Perhaps more than any other journalist, he has devoted his career to finding the holy grail of technology -- something as transformational as the Macintosh was in the mid- 1980s. And he has finally found it in search.

Battelle draws on more than 350 interviews with major players from Silicon Valley to Seattle to Wall Street, including Google cofounders Larry Page and Sergey Brin and CEO Eric Schmidt, as well as competitors like Louis Monier, who invented AltaVista, and Neil Moncrief, a soft-spoken Georgian whose business Google built, destroyed, and built again.

Battelle lucidly reveals how search technology actually works, explores the amazing power of targeted advertising, and reports on the frenzy of the Google IPO, when the company tried to rewrite the rules of Wall Street and declared "don't be evil" as its corporate motto.

For anyone who wants to understand how Google really succeeded -- and the implications of a world in which every click can be preserved forever -- THE SEARCH is an eye-opening and indispensable read.

"Battelle has written a brilliant business book, but he's also done something more... All searchers should read it."
-Walter Isaacson, CEO of the Aspen Institute

"This book ought to be called 'The Answer.' As usual, John Battelle delivers insightful, thought-provoking, and essential reading."
-Seth Godin, author of All Marketers Are Liars and Purple Cow

"Nobody, and I mean nobody, has thought longer, harder, or smarter about Google and the search business than John Battelle."
-John Heilemann, author of Pride Before the Fall

"A must read for anyone endeavoring to understand one of the most important trends of this generation.'"
-Mary Meeker, Managing Director, Internet Analyst, Morgan Stanley

"Battelle has... figured out why "search" is so damned important to the future of everything digital. Even more impressive, he's actually managed to turn the subject into a compelling analog story.
-John Huey, editorial director, Time inc.

"A terrific book."
--L. Gordon Crovitz, Dow Jones

Library Journal

Wired cofounder and Industry Standard founder Battelle has written a history of the search engine giant Google that attempts to place the phenomenon of Internet searching within the broader context of society and culture. If the "Database of Intentions" sounds like a kind of high-tech holy grail, you're getting warm. This is Battelle's terminology for the totality of Internet searching that reveals to us as a culture (not to mention to marketers) who we are and how we think and feel. The tale of Google's humble beginnings in a Stanford dorm room and eventual domination of the search landscape is an interesting enough story in itself. But it becomes fascinating against the backdrop of geeky entrepreneurs and their fledgling companies waging battles of ideas and ideals. Along the way, Battelle skillfully examines ethical and political issues of search-personal privacy being a big one. The implications of search as a cultural marker and what its future might hold make this a thought-provoking work with relevance beyond business and technology. Recommended for public and academic library business collections.-Carol J. Elsen, Univ. of Wisconsin, Whitewater Copyright 2005 Reed Business Information.

Soundview Summary - Soundview Executive Book Summaries

In The Search, journalist and Wired co-founder John Battelle explains more than the inside story of Google's triumph over its rivals. Battelle takes a big-picture look at the past, present and future of search technology and the enormous impact it is starting to have on marketing, media, pop culture, job hunting, international law, civil liberties, and just about every other sphere of human interest.

Battelle's information is drawn from interviews with more than 350 people, including Google co-founders Larry Page and Sergey Brin; Google CEO Eric Schmidt; key executives at rivals such as Microsoft, Yahoo!, and AOL; early pioneers; scientists working on the future of search; venture capitalists; and even entrepreneurs whose fortunes rise and fall with every tweak in the Google search algorithm.

Battelle notes that by the fall of 2001, the Internet industry was in full retreat. Hundreds of once promising startups lay smoldering in bankruptcy. Could the Internet story ever pick itself up off the ground?

Back in April 2001, Eric Schmidt, a founder of Sun Microsystems, had left his job running Novell, the perpetually struggling networking giant, and accepted the chairman and CEO role over at Google. The industry was baffled by the move, Battelle says, but Schmidt was onto something big. Google, it seemed, was thriving.

The first edition of Google Zeitgeist was a clever public relations tool that summarized search terms that were gaining or losing momentum during a particular period of time, Battelle explains. By watching and counting search terms, Zeitgeist provided a fascinating summary of what our culture is looking for or finds interesting, and conversely, what was once popular that is losing cultural momentum.

In essence, Google and its competitors created the first application to leverage what Battelle calls the "Database of Intentions" in a commercial manner: paid search. In less than five years, the business grew from next to nothing to more than $4 billion in revenue and is predicted to quadruple in another five years.

As the search economy deepens and proliferates, there will be countless innovations built upon the basic breakthrough of the paid search model. As Battelle looks into the history of search engines, he reminds us that there were other search engines that had their timing been better or their owners wiser, could have been Google instead.

The reason Google was able to emerge ahead of Lycos, Alta Vista, GoTo, and Yahoo!, Battelle explains, was because they focused on doing search well and not becoming a portal. The Internet bust actually helped them focus on what became one of the best business models on the planet.

Despite Google doing a number of things wrong on the way to its initial public offering (IPO), it turned out to be quite successful, Battelle explains. In 2004, Google had $3 billion in the bank and a market cap pushing $50 billion. Clearly the company needed a plan. While traditional companies - some might call them mature - have well understood corporate development plans, Google was still flying by the seat of its pants.

Google faces perhaps its most tremendous test in the next few years, Battelle predicts. And he asks, "Can it continue to innovate in the face of treacherous competition? Can it keep its most productive employees despite their personal wealth? Can it learn to partner with outside companies who find Google's loose approach to business confusing and dangerous?"

In seven short years of corporate life, Google has become a canvas on which we project every application or service that we can imagine might arise in our increasingly digital future, Battelle observes.

"Nothing beguiles like the promise of unlimited potential. For now, anyway, Google holds that promise." Copyright © 2006 Soundview Executive Book Summaries



Table of Contents:
1The database of intentions1
2Who, what, where, why, when, and how (much)19
3Search before Google39
4Google is born65
5A billion dollars, one nickel at a time : the Internet gets a new business model95
6Google 2000-2004 : zero to $3 billion in five years123
7The search economy153
8Search, privacy, government, and evil189
9Google goes public211
10Google today, Google tomorrow229
11Perfect search251

iPod iTunes For Dummies or Grand Theft Auto IV Signature Series Guide

iPod & iTunes For Dummies

Author: Cheryl Rhodes

Whether it’s the iPod Nano, iPod Shuffle, video iPod, or some other variation, iTunes and iPods go together like treble and bass. It’s so easy to purchase the latest music and videos, download podcasts, and even keep track of your calendar on your iPod—so why wouldn’t you? But if it’s so easy, why do you need iPod & iTunes For Dummies?

iPods now come in everything from 1GB to 80GB models and play movies, store photos, function as a spare hard drive, and even wake you up in the morning. If this is your first one, you’ll find no better place to get acquainted with it than in this bestselling book. If you’ve just purchased a brand-new iPod, you’ll find this Fifth Edition packed with valuable tidbits about the latest and greatest features. You’ll discover how to:



• Set up an iTunes account

• Build a playlist of streaming radio stations

• Synchronize your iPod with other devices

• Record memos and appointments

• Play movies from your iPod on a TV

• Connect your iPod to your car stereo or portable speakers

• Add and edit iTunes song information

• Organize music and media into iTunes playlists

• Fine-tune sound playback with either the iPod or iTunes equalizer

• Transfer music to your iPod from old tapes and phonograph records



Find out how to use every feature of your favorite iPod model and get the scoop on making the most of iTunes with iPod & iTunes For Dummies, 5th Edition!



Table of Contents:
Introduction1
Pt. ISetting Up and Acquiring Music7
Ch. 1Getting Started with Your iPod9
Ch. 2Figuring Out the iPod Controls17
Ch. 3Setting Up iTunes23
Ch. 4Buying Music Online from Apple31
Ch. 5Importing Music into iTunes37
Ch. 6Sharing Music (Legally)45
Pt. IIManaging Your Music51
Ch. 7Searching, Browsing, and Sorting53
Ch. 8Adding and Editing Song Information59
Ch. 9Organizing Music with Playlists67
Ch. 10Updating Your iPod with iTunes73
Ch. 11Editing on Your iPod83
Ch. 12Gimme Shelter for My Music87
Ch. 13Burning CDs93
Pt. IIIPlaying Tunes with Your iPod105
Ch. 14Locating and Playing Songs107
Ch. 15Getting Wired for Sound115
Ch. 16Listening Aboard Planes, Trains, and Automobiles121
Ch. 17Playing iPod Songs through a Mac127
Pt. IVImproving the Sound of Music131
Ch. 18Deciding Your Encoding Format133
Ch. 19Changing Encoders and Encoder Settings141
Ch. 20Equalizing the Sound in iTunes151
Ch. 21Fine-Tuning Sound on Your iPod159
Pt. VHave iPod, Will Travel163
Ch. 22Managing Life on the Road165
Ch. 23Adding Personal Information171
Ch. 24Using the iPod as a Disk179
Pt. VIThe Part of Tens187
Ch. 25Ten Problems and Solutions for Your iPod189
Ch. 26Ten Tips for the Equalizer195
Ch. 27Ten Sources for More iPod Information199
AppEnhancing iTunes with Plug-Ins and Add-Ons203
Index209

Read also Slow Mediterranean Kitchen or Fast Appetizers

Grand Theft Auto IV Signature Series Guide

Author: BradyGames

Grand Theft Auto IV, arguably the biggest game of 2008, is coming with an all new story based in a modern-day metropolis, giving players an experience like never before.


• This Signature Series guide features a comprehensive walkthrough of each mission.
• In-depth area maps detailing every square mile of Liberty City.
• Detailed showroom of every vehicle plus a listing of all equipment.
• Complete coverage of collectibles, stunt jumps and hidden items.
• Signature Series guide includes bonus content, exclusive foldout and more!

The game's Russian hero, Niko Bellic, is an Eastern European immigrant who comes to the Grand Theft Auto version of New York City at the request of his cousin, Roman. The trip seems like a smart move for Niko, who's had a rather rough life so far. He has killed, smuggled people, sold people - now he wants things to be different. The picture of life in the city painted by his cousin is that of opulence and easy money. Upon arriving, Niko gets a reality check. Roman is living around the poverty line and drives a cab. Once that recognition hits, Niko realizes he's got to find a way to eke out a living, which is where the story begins. The city in GTA IV is a modern-day metropolis where people go to find the "American Dream". The city is based on New York works to capture the feel of the world's greatest city like never before.



Friday, December 26, 2008

Canon EOS 40D Digital Field Guide or Super Smash Bros Brawl

Canon EOS 40D Digital Field Guide

Author: Charlotte K Lowri

Picture the images you'll capture with your 40D

In the Canon EOS 40D, speed and reliability meet superior image quality and affordability. And the more you know about your camera, the better your images will be. So don't wait another minute. Learn how to work with color spaces and white balance, use Live View, set up the 40D for your shooting style, set and evaluate exposure, and more. Get helpful tips and advice that you can use every time in this handy guide that goes wherever you take pictures.
* Discover how to use and modify Picture Styles, and why you should
* Create customized settings for the subjects you shoot most often
* Explore Canon lenses
* Work with natural light, onboard flash, and accessory Speedlites
* Understand when and why to use RAW capture
* Get insights for shooting action, events, weddings, stock shots, macro images, landscapes, and more



Book review: Corporate Integrity or Foundations Of Economic Value

Super Smash Bros. Brawl: Prima Official Game Guide

Author: Bryan Dawson

Unlock all characters and every stage!
Strategies for casual and tournament players!
Detailed info on all items and assist trophies!
Strategies to clear every event!
Detailed Subspace Emissary walkthrough for 100% completion!



Table of Contents:

Introduction

Controller Configuration

Basic Info and Terminology

Item Database

Sticker Database

Assist Trophy Database

Strategies

Target Smash Strategies

Home-Run Contest Strategies

Events Strategies

Stage Strategies

Classic Mode Walkthrough

Adventure Mode: The Subspace Emissary

Character Guide

Secrets

Tuesday, December 23, 2008

The Complete Guide to Night and Lowlight Photography or Adobe Dreamweaver CS3 Hands on Training

The Complete Guide to Night and Lowlight Photography

Author: Michael Freeman

Aimed at serious photographers, this lavishly illustrated guide takes a close look at every detail of lowlight photography. Michael Freeman (The Complete Guide to Digital Photography, Mastering Digital Black & White Photography) offers in-depth analysis of the many techniques photographers must master for night and lowlight shooting. Point by point, he discusses how to keep the camera steady, what lenses and camera settings to use, and how to best apply flash, bracketing, image-stabilizing, vibration reduction, and noise reduction. He also outlines common lowlight situations, from stormy weather and deep shade to twilight, moonlight, city lights, and nightclubs. Finally, Freeman examines software programs and processes that will increase the quality of lowlight photographs.

Daniel Lombardo - Library Journal

Recent advances in digital photography have made shooting at night or in low light easier than ever, opening up a vast range of possibilities for capturing the natural world, cityscapes, family activities outdoors, and low-light indoor scenes. International photographer Freeman, who specializes in travel, architecture, and Asian art and is well known for his expertise in special effects, here offers a comprehensive look at the technical side of overcoming the limitations of light, including how to determine exposure, fine-tune white balance, control depth of field, and reduce digital noise. Highly recommended and nicely supplemented by Jill Waterman's Night and Low-Light Photography: Professional Techniques from Experts for Artistic and Commercial Success.



New interesting textbook: Portraits of the Japanese WorkPlace or Place of Science in Modern Civilization

Adobe Dreamweaver CS3 Hands-on Training

Author: Garrick Chow

Adobe Dreamweaver CS3 Hands-On Training is the latest, updated version of the highly acclaimed publication from the leading trainers on Dreamweaver at lynda.com. In this book, readers will find carefully developed lessons and exercises that teach readers modern Web design techniques and workflow with the latest version, Adobe Dreamweaver CS3. Now that the software is an integral part of the Adobe Creative Suite 3 Web Premium, Web Standard, and Design Premium packages, there is an even greater need for the clear, step-by-step approach this book offers. Readers will learn to define a Web site; lay out pages effectively with Cascading Style Sheets; use tables; create rollovers; work with templates, media objects, and forms; and design for mobile devices. They'll also learn how to use the new features in Adobe Dreamweaver CS3, including the new Spry framework for Ajax, Spry widgets and effects, advanced Photoshop CS3 integration, a new Browser Compatibility Check feature, CSS layouts, a new Manage CSS feature, integration with Adobe Device Control for creating mobile content, and Adobe Bridge CS3. Accompanied by a CD-ROM loaded with classroom-proven exercises and QuickTime training videos, this book ensures you'll master the key features of Adobe Dreamweaver CS3 in no time.




Star Wars or Building a Website

Star Wars: the Force Unleashed: Prima Official Game Guide

Author: Fernando Bueno

Walkthrough: Extensive walkthrough of every level for the Xbox 360, PS3, and Wii
Maps: Detailed area maps including locations for Holocrons, 'saber hilts, 'saber crystals, colored crystals, Health Holocrons, Force Holocrons, Health Pickups
Force Powers: Breakdown of all Force powers such as Sith Strike, Force Push, Ground Slam, Saber Whirlwind, Choke and more
• Use the Force: Complete appendices with full analysis of every weapon, item, and enemy
Bonus Content: Concept art section



Interesting textbook: Intuitive Eating or The Gluten Connection

Building a Website (Quamut)

Author: Quamut

Quamut is the fastest, most convenient way to learn how to do almost anything. From tasting wine to managing your retirement accounts, Quamut gives you reliable information in a concise chart format that you can take anywhere. Quamut charts are:

  • Authoritative: Written by experts in their field so you have the most reliable information available.
  • Clear: Our explanations take you step-by-step through everything from performing CPR to threading a needle.
  • Concise: You’ll learn just what you need to know—no more, no less.
  • Precise: Quamut charts include detailed text, photos, and illustrations to show you exactly how to do just about anything.
  • Portable: Your know-how goes with you wherever your projects lead.

Be master of your domain.

Whether you want to promote your business, create a forum for keeping in touch with family and friends, or discuss your favorite band or hobby, you can do so by creating and publishing your own website. Hone your skills by learning to:

  • Identify the main components of a website
  • Read the language used to create online content
  • Design and format a website that's appealing and easy to navigate




Sunday, December 21, 2008

Filmmakers Handbook or Learning Python

Filmmaker's Handbook: A Comprehensive Guide for the Digital Age

Author: Steven Ascher

Widely acknowledged as the "bible" of film and video production and used in courses around the world, this indispensable guide to making movies is now updated with the latest advances in high- definition formats. For students and teachers, the professional and the novice filmmaker, this clear and comprehensive handbook remains the reliable reference to all aspects of moviemaking.

  • Techniques for making narrative, documentary, corporate, experimental and feature films.
  • Working with high-definition and standard-definition digital video formats, including DV, HD, and HDV.
  • Extensive coverage of video editing with the latest nonlinear editing systems.
  • Thorough grounding in lenses, lighting, sound recording, and sound editing.
  • The business aspects of financing and producing movies.

    Written by filmmakers for filmmakers, this book will give you the skills you need to take your dreams from script to screen.

    The Independent

    THE BIBLE, UPDATED. The Filmmaker's Handbook was first published in 1984 and has been a production bible ever since... Starting with the most fundamental functions of the camera, The Filmmaker's Handbook outlines the processes that create both film and video images and guides the reader through every stage of production—from assembling a crew to delivering a print or broadcast master. Encyclopedic in scope, the book breaks every subject down to its component elements, resulting in a reference work for students and working filmmakers alike.... Provides an invaluable course in both technology and technique.... As independent filmmakers often wear many hats (say, producing, shooting, and editing their own project), The Filmmaker's Handbook is a valuable tool that can prepare them for the problems and challenges unique to every stage of production-digital or analog.

    STEVEN ASCHER has taught filmmaking at Harvard and MIT. His awards include Sundance Grand Jury Prize, a George Foster Peabody Award, and the Prix Italia. He has been nominated for an Oscar.
    EDWARD PINCUS founded the film section at MIT and later taught filmmaking at Harvard. His awards include a Guggenheim Fellowship, and he is the author of the widely used Guide to Filmmaking.

    Boston Globe

    Gold-standard technical reference book for filmmakers.

    Self-Reliant Filmmaking

    This is an essential book.

    Booknews

    A comprehensive guide for commercial and independent filmmakers, students, and teachers of film and video, updated from the 1984 edition to include recent technology, methods, and examples. Explains such aspects as shooting with film and video cameras, editing with computer-based nonlinear systems, digital and analog recording, and business aspects of producing and distributing movies. Annotation c. by Book News, Inc., Portland, Or.

    What People Are Saying

    Steven Ascher

    From the Author:

    A book for people working in video, in film or both.

    This new edition was written with the idea that you may want to work just in video, or just in film, or in any combination. Writing the first edition, I tried to put in a book the essential things you need to know to make films. In the new edition, I've tried to do the same thing with video. Camcorders, nonlinear editing, tape-based and computer-based systems, TV broadcast. We are in a transitional era, in which both analog and digital gear are in use — the book deals with both. Moviemakers working with digital video (DV) cameras, analog video, 16mm or 35mm should find what they're looking for. The book isn't just about technology. It's about the tools and methods of telling stories with motion pictures, and includes a short course in fundraising, legal and business issues and distribution as well.


    Alfred Guzzetti
    "This edition of the book is awesome. I don't know how you managed it. Such a mass of information so expertly organized and so clearly presented! Amazing."--(Alfred Guzzetti, Professor, Harvard University)


    Pat Jackson
    "I was thrilled to find your book, which is a gem. No matter what corner of the subject I poked into, looking for cogent explanations, the Handbook passed with flying colors. So please accept my admiration, appreciation and thanks."--(Pat Jackson, Assistant Professor, San Francisco State University)




    Table of Contents:
    Preface
    1Introduction to Film and Video Systems1
    2The Film Camera45
    3The Lens76
    4The Film Image111
    5Color and Filters151
    6The Video Camcorder168
    7The Video Image188
    8Shooting208
    9Sound Recording Systems245
    10Sound Recording Techniques274
    11Lighting304
    12Picture and Dialogue Editing346
    13Editing Film361
    14Editing Video398
    15Sound Editing446
    16The Film Laboratory472
    17Film-Video Transfers510
    18Producing and Distributing the Movie534
    App. AAdjusting a Video Monitor567
    App. BDepth of Field Tables571
    App. CHyperfocal Distance Table575
    App. DLens Angle/Focal Length Tables577
    App. EA Comparison of Running Times and Formats of 8mm, Super 8, 16mm and 35mm Motion Picture Films579
    App. FA Technique for Synchronizing the Rushes583
    App. GSplitting 16mm and 35mm Mag Tracks Prior to the Mix585
    App. HCement Splicing587
    App. IConforming Film Original591
    Bibliography593
    Index599

    Learning Python

    Author: Mark Lutz

    Portable, powerful, and a breeze to use, Python is ideal for both standalone programs and scripting applications. With this hands-on book, you can master the fundamentals of the core Python language quickly and efficiently, whether you're new to programming or just new to Python. Once you finish, you will know enough about the language to use it in any application domain you choose. Learning Python is based on material from author Mark Lutz's popular training courses, which he's taught over the past decade. Each chapter is a self-contained lesson that helps you thoroughly understand a key component of Python before you continue. Along with plenty of annotated examples, illustrations, and chapter summaries, every chapter also contains Brain Builder, a unique section with practical exercises and review quizzes that let you practice new skills and test your understanding as you go. This book covers: Types and Operations -- Python's major built-in object types in depth: numbers, lists, dictionaries, and more Statements and Syntax -- the code you type to create and process objects in Python, along with Python's general syntax model Functions -- Python's basic procedural tool for structuring and reusing code Modules -- packages of statements, functions, and other tools organized into larger components Classes and OOP -- Python's optional object-oriented programming tool for structuring code for customization and reuse Exceptions and Tools -- exception handling model and statements, plus a look at development tools for writing larger programs Learning Python gives you a deep and complete understanding of the language that will help you comprehend any application-level examples ofPython thatyou later encounter. If you're ready to discover what Google and YouTube see in Python, this book is the best way to get started.



  • Saturday, December 20, 2008

    The Singularity is Near or Office 2007 All in One Desk Reference For Dummies

    The Singularity is Near: When Humans Transcend Biology

    Author: Ray Kurzweil

    For over three decades, Ray Kurzweil has been one of the most respected and provocative advocates of the role of technology in our future. In his classic The Age of Spiritual Machines, he argued that computers would soon rival the full range of human intelligence at its best. Now he examines the next step in this inexorable evolutionary process: the union of human and machine, in which the knowledge and skills embedded in our brains will be combined with the vastly greater capacity, speed, and knowledge-sharing ability of our creations.

    Publishers Weekly

    Renowned inventor Kurzweil (The Age of Spiritual Machines) may be technology's most credibly hyperbolic optimist. Elsewhere he has argued that eliminating fat intake can prevent cancer; here, his quarry is the future of consciousness and intelligence. Humankind, it runs, is at the threshold of an epoch ("the singularity," a reference to the theoretical limitlessness of exponential expansion) that will see the merging of our biology with the staggering achievements of "GNR" (genetics, nanotechnology and robotics) to create a species of unrecognizably high intelligence, durability, comprehension, memory and so on. The word "unrecognizable" is not chosen lightly: wherever this is heading, it won't look like us. Kurzweil's argument is necessarily twofold: it's not enough to argue that there are virtually no constraints on our capacity; he must also convince readers that such developments are desirable. In essence, he conflates the wholesale transformation of the species with "immortality," for which read a repeal of human limit. In less capable hands, this phantasmagoria of speculative extrapolation, which incorporates a bewildering variety of charts, quotations, playful Socratic dialogues and sidebars, would be easier to dismiss. But Kurzweil is a true scientist--a large-minded one at that--and gives due space both to "the panoply of existential risks" as he sees them and the many presumed lines of attack others might bring to bear. What's arresting isn't the degree to which Kurzweil's heady and bracing vision fails to convince--given the scope of his projections, that's inevitable--but the degree to which it seems downright plausible. (Sept.) Copyright 2005 Reed Business Information.

    Foreign Affairs

    American life today is being rapidly and continuously transformed by technological progress. Kurzweil is admirably placed to give outsiders a look at the world as the technological revolutionaries see it — and it is anything but flat. For Kurzweil, the overwhelming fact of contemporary life is the geometric acceleration of technological development. Today we are at "the knee of the curve" — the point just before the gently rising slope of technological change becomes a vertical rise. This heralds, Kurzweil argues in terms borrowed from astrophysics, the approach of a historical "singularity": a state of affairs so radically different from everything in the past that we can know virtually nothing about it. At present rates of progress, only a few decades from now, computers that have one billion times the information processing power of the assembled brains of the entire human race will cost less than $1,000. As scientists and businesses harness this power, rates of social and technological change will accelerate further, leading to a qualitative change in the way human society works — and, indeed, in what human life is like.

    Library Journal

    Former LJ columnist Kurzweil (also winner of a National Medal of Technology) on what he calls the singularity: the point when we merge with machines, moving from reality to virtual reality and solving issues like aging, pollution, and world hunger. Whew! With a five-city author tour. Copyright 2004 Reed Business Information.

    Kirkus Reviews

    Worried about the Singularity? Fear not-here's the lowdown from an expert. The Singularity, almost an article of faith in techie circles, is the point at which machine intelligence outstrips human brainpower. Kurzweil (The Age of Spiritual Machines, 1999, etc.) spends much time stressing the point that progress in the computer field moves at exponential rates. By his reckoning, the raw power of information technologies is doubling annually. This power increase, combined with the predicted growth of nanotechnology-robots the size of red blood cells inserted into the body-will make possible, within two decades, complete scanning of the human brain. By then, computer hardware should be capable of running accurate software models of human intelligence. By the end of the 2020s, computers will pass the Turing Test, simulating a living person well enough to fool an interrogator. At that point, Kurzweil believes, a genuine synthesis of the strengths of human and machine intelligence becomes possible: pattern recognition and inference on the human side, large memory with instant recall and easy data-sharing on the machine side. Freed from the built-in limitations of the brain, machine intelligence will then be able to use nanotechnological design to far exceed human intelligence. But at the same time, nanotechnological implants can be used to augment human brains, creating a hybrid intelligence unlike anything previously known. Ultimately, Kurzweil predicts, the predominant component of human intelligence will be non-biological, and more of our experiences will take place in virtual reality than in the physical world. Human-machine intelligence will saturate the immediate vicinity of the Earth,and eventually grow to fill the universe. Kurzweil backs his predictions with numerous citations of other experts, and while some of the arguments are dense, the book repays close attention. An attractive picture of a plausible future; in 20 years, we may know if it actually works.



    Table of Contents:
    Prologue : the power of ideas1
    Ch. 1The six epochs7
    Ch. 2A theory of technology evolution : the law of accelerating returns35
    Ch. 3Achieving the computational capacity of the human brain111
    Ch. 4Achieving the software of human intelligence : how to reverse engineer the human brain143
    Ch. 5GNR : three overlapping revolutions205
    Ch. 6The impact ...299
    Ch. 7Ich bin ein Singularitarian369
    Ch. 8The deeply intertwined promise and peril of GNR391
    Ch. 9Response to critics427
    Epilogue : how singular? : human centrality485

    Office 2007 All-in-One Desk Reference For Dummies

    Author: Peter Weverka



    • Revised and updated to cover changes to all of Office's applications and productivity tools

    • Offers beyond-the-basics coverage of Office word processing, spreadsheets, presentations, e-mail, databases, and desktop publishing

    • Covers Word, Excel, Access, PowerPoint, Outlook, Publisher, productivity tools such as Microsoft OneNote, and SharePoint

    • Thoroughly updated to cover the new Office interface as well as new features in each application