Friday, February 20, 2009

Unreal Tournamant Game Programming for Teens or The Online Copywriters Handbook

Unreal Tournamant Game Programming for Teens

Author: John P Flynt

Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You'll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.



Table of Contents:

Chapter 1. Getting Started Unreal Ed and Unreal Tournament Viewing Unreal Tournament features

Chapter 2. Setting up to program with UnrealScript Hello World with Unreal Script Variables Operators and operators The Guessing Game

Chapter 3. Basic programming activities Repetition Methods Arrays Classes
Chapter 4 Modifying a Weapon Inheritance Overloading Overriding Adding customized ammo Loading our work into the game
Chapter 5 Creating your own level The floor plan Creating structures Adding textures Adding lights Adding events Trying it out
Chapter 6 Creating your own model with MilkShape Staring with the model snowflake Modifying the model Customizing the texture Adding your work to a level Adding lights and events Playing in the snow
Chapter 7 Dealing with physics through Bubble Making Vectors Iterators Rotators Adding bubbles
Chapter 8 Scoring and interaction with Wack-A-Mole Adding the models Setting up the level AI Setting up controls Voice andsound interaction Keeping score Winning and losing Chapter 9 Going deeper with Laser Tag Working with physics and light Selecting targets Creating a beam Modifying controls Fire away!
Chapter 10 Space Shooters Unreal Style Working with the level Programming the actions Implementing controls Making it happen
Chapter 13 Hacky Sack Joe or Josephine Understanding the loading the model Controlling events Making it happen

Interesting textbook: Lever House Cookbook or California Farm Cookbook

The Online Copywriter's Handbook

Author: Robert W Bly

The Web has developed its own set of rules and attitudes for writing hard-hitting marketing copy. Robert Bly's The Online Copywriter's Handbook is the first practical and authoritative guide to what exactly those rules are and how they differ from writing for print audiences. From novices just taking their first copywriting steps to veterans looking to add impact and results to their online efforts, it covers everything from general fundamentals of writing effective copy to specific Web copywriting tips and traps.

Robert W. Bly is an award-winning copywriter and consultant whose clients include IBM, AT&T, BOC Group, and other multinational organizations. One of the top copywriting experts in the world, Bly is the author of nearly fifty successful business and marketing books, including The Copywriter's Handbook, Internet Direct Mail, and Business-to-Business Direct Marketing. He is a winner of the Direct Marketing Association's Gold Echo Award, the Web Marketing Association's Standard of Excellence Award, and numerous other honors and awards.



No comments:

Post a Comment